/*
 * The MIT License (MIT) Copyright (c) 2013 AlgorithmX2 Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software
 * without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions: The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

package appeng.api.implementations.items;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;

/**
 * Implemented on AE's wrench(s)
 */
public interface IAEWrench {

    /**
     * Check if the wrench can be used.
     *
     * @param player wrenching player
     * @param x      x pos of wrenched block
     * @param y      y pos of wrenched block
     * @param z      z pos of wrenched block
     * @return true if wrench can be used
     */
    boolean canWrench(ItemStack wrench, EntityPlayer player, int x, int y, int z);
}
